Slowness seems more to be because of movement and action design, it's floaty and a bit janky - you have 0.3-0.5s accelerate-decelerate when moving, sledge swing takes like 2 seconds locking you out of rotation, etc.
This kind of movement has its place, but it seems to be either conflicting or just not fit for other gameplay parts, not sure which one. But it does have weird feeling of quite an input lag.
But, good luck with other projects and further learning.
Well, that's because of the way the mechanics work. Things slow down when there are not enough resources available. Of course I can make it skip the frames in order to stop going "slow-mo" but then I don't really know how well various thigs would work. Still, worry not! More optimization to come! Thanks for the comment!
then dont use unity. 2d games should run fast on computers from 10 years ago (think pentium 2).
if you can find away to make it run faster in unity, then your good enough to do it even in c++ and smfl/alegro etc.
from my experience this can be anything, do you render all the level? maybe dont render the parts that are off screen. this can be any number of small things.
Frankly, I think some of it (the lag) is there because of the code; it could be the fact that it's not that resource-efficient. I have to work more on it. This is one of my main priorities right now.
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i would like to see this game done
Slowness seems more to be because of movement and action design, it's floaty and a bit janky - you have 0.3-0.5s accelerate-decelerate when moving, sledge swing takes like 2 seconds locking you out of rotation, etc.
This kind of movement has its place, but it seems to be either conflicting or just not fit for other gameplay parts, not sure which one. But it does have weird feeling of quite an input lag.
But, good luck with other projects and further learning.
graphics are great, also the idea. but the game felt too slow, maybe its the unity player on my pc.
overall not bad.
Well, that's because of the way the mechanics work. Things slow down when there are not enough resources available. Of course I can make it skip the frames in order to stop going "slow-mo" but then I don't really know how well various thigs would work. Still, worry not! More optimization to come! Thanks for the comment!
then dont use unity. 2d games should run fast on computers from 10 years ago (think pentium 2).
if you can find away to make it run faster in unity, then your good enough to do it even in c++ and smfl/alegro etc.
from my experience this can be anything, do you render all the level? maybe dont render the parts that are off screen. this can be any number of small things.
Frankly, I think some of it (the lag) is there because of the code; it could be the fact that it's not that resource-efficient. I have to work more on it. This is one of my main priorities right now.