A downloadable game for Windows

You don't know where you are and how you got here, but that's the last thing that matters right now because hordes of zombies are after you and you have nothing but your trustworthy weapons and some random dude that tells you what to do and who you have to rely on (you've got no other option after all).

This indie top-down shooter puts you against against endless waves of various zombies! 
• Survive using guns, grenades, melee weapons, your craftsman and building skills
• Meet new zombies and play new levels as you advance further into the game
• Complete objectives and beat bosses
• Customise your character with hats and rings
• Unlock new levels, achievements, weapons and gear
• Make massacres and watch as bloodbaths grow bigger and bigger

Will you survive? Take the challenge and play //operation_P// now!

Want to find out more about the game? Check out its Facebook page!
Link: https://www.facebook.com/indieOperationP/
Want to discuss about the game? Don't hesitate to join the Discord server!
Link: https://discord.gg/9URGY9f 

Updated 4 days ago
Published 13 days ago
StatusIn development
PlatformsWindows
AuthorFancy Bugs
GenreShooter, Action, Survival
Tags2D, Arcade, Crafting, Retro, Shoot 'Em Up, Top-Down, Unity, Zombies

Install instructions

Extract all the files from the archive in a folder and then double-click on the executable. That's all!

Please use the game's Discord server if you want to ask anything about //operation_P// and its development or report bugs!

Download

Download
//Windows_x64// Alpha 4.1 52 MB
Download
//Windows_x32// Alpha 4.1 50 MB

Development log

Comments

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(+1)

graphics are great, also the idea. but the game felt too slow, maybe its the unity player on my pc. 

overall not bad.

Well, that's because of the way the mechanics work. Things slow down when there are not enough resources available. Of course I can make it skip the frames in order to stop going "slow-mo" but then I don't really know how well various thigs would work. Still, worry not! More optimization to come! Thanks for the comment!

(-1)

then dont use unity. 2d games should run fast on computers from 10 years ago (think pentium 2).

if you can find away to make it run faster in unity, then your good enough to do it even in c++ and smfl/alegro etc.

from my experience this can be anything, do you render all the level? maybe dont render the parts that are off screen. this can be any number of small things.

Frankly, I think some of it (the lag) is there because of the code; it could be the fact that it's not that resource-efficient. I have to work more on it. This is one of my main priorities right now.